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Real War Commentary, 8/24/2001 by TACK
There has always been a void in the RTS genre. Ensemble Studios’ Age of Empires series has covered the dawn of man all the way up to the age of chivalry. Blizzard’s Warcraft series has covered the mythical world of orcs battling humans, and Blizzard’s Starcraft series covering the fight for survival in the very distant future. Command and Conquer was the closest to offer conventional modern day weaponry, but some of the units in the game had a certain sci-fi-esque nature about them. Although the upcoming Empire Earth will encompass all ages from prehistory to the 22nd Century, no RTS game has allowed us to use only the weapons at the disposal of real world generals. Until now.